Help with displaying 3D objects in Goobi instead of images
Instead of two-dimensional images, 3D objects can also be saved in the images
folder and displayed in the Goobi interface. Goobi can display the following 3D formats:
However, full support for textures exists only for the .obj
, .gltf
and .glb
formats, so use one of these formats if possible. DRACO compression is supported for .gltf
and .glb
formats.
Often a 3D object needs additional resource files to be displayed correctly. These are usually image files for surface textures and .mtl
files with material definitions for .obj
files. These files should always be saved in a separate file folder next to the object file, with the same name as the object file without file extension. .mtl
files can be given any name, whereas the naming of the image files is determined by the 3D object file or the .mtl
file.
Very large 3D objects with over a million edges can often not be displayed by browsers or only very slowly. It is advisable to use only smaller files in Goobi.
If you use an .mtl
file, sometimes no image is displayed. This may be due to the content of the .mtl
file itself if it contains the following line: Tr 1.0
or d 0.0
This sets the transparency of the object to 100%, which means it is not displayed at all. Instead, the line must read Tr 0.0
or d 1.0
The display of the object can also be influenced by the following line: illum 1
or illum 2
The illum 1
option enhances specular reflections on the object, illum 2
makes them possible. Mirroring reflections can make an object appear overexposed, but they can also emphasise the three-dimensional shape.